![]() ![]() A day one update seems to have addressed some of the performance issues, but can still be an issue on certain missions. ![]() Reducing the graphics setting helped a little bit on these levels, but not by much. It’s also weird that a level where there are 100,000 enemies does not affect performance, but a random normal mission will tank your framerate. This is a big problem in a fast-paced shooter. In one particular level, my framerate went as low as the high 20s. There were some specific parts in some levels where my framerate would tank to 50 or even into the 40s. Unfortunately, it wasn’t always like that. There could be 200+ enemies on screen and I was still able to play without lag or stuttering. For the most part, I was able to play with 70FPS, and the number of enemies on screen didn’t affect my framerate at all. From my experience, optimization is a mixed bag. My hardware felt a little short of the recommended system requirements. I played Serious Sam 4 on a mid-range PC with an i5 9600k paired with a GTX 1070 and 16GB of RAM. I can’t thank the developers enough for bringing back some of the original Serious Sam tracks to rock out to. The soundtrack greatly compliments the situation you are currently in. The music then ramps up when you are fighting aliens. When you are exploring, the music is slow and sets the mood just right. I honestly wouldn’t have been able to fight so many aliens if it wasn’t for the music. The music of Serious Sam 4 is much better than I initially expected. SS4 had some big shoes to fill here, and it did the job amazingly. I remember listening to The Grand Cathedral (Corridor of Death) as a child continuously. The music of the original Serious Sam games was downright phenomenal. I didn’t expect this from a Serious Sam game, however, I appreciate that it’s there, Kudos to Croteam for this. The map design was massive and stretched to three to four kilometers. There is one particular level where I spent more time exploring the map than actually doing the mission. You can ignore it for the most part or you can read the codex files for more info on characters and major events. Serious Sam 4’s story is just sort of there if you are interested, but it’s not shoved in your face. Serious Sam 4 acts as a prequel to Serious Sam 3, which is also a prequel to the original. This is the weakest part of Serious Sam 4, but what were you expecting? The main synopsis is ‘go get this item so we can do something to fight the main boss.’ This isn’t The Witcher 3 or The Last of Us, where the story is a major factor. There were times when killing all the aliens felt more like a chore than me having fun. ![]() Fighting can last up to 15 minutes, and sometimes I just wanted it to end so I could progress. There were several times I had finished one wave of enemies and just seconds later another wave of even stronger enemies showed up. The overwhelming number of enemies can also get a little tiring. Even this number can get a little overwhelming, so it is probably for the best that you never have to fight 100,000 at once. For most of my fights, I had somewhere around 50-100 enemies on screen, which climbed up to around 200 during the final missions. There are some scenarios where that is the case, however, you won’t fight all the 100,000 enemies yourself. Croteam wasn't kidding when they said they wanted 100,000 enemies on screen at once. There are a lot of enemies on screen at any given time, and I mean a lot, thanks to the new Legion system.
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